The Entenebration is a trial that all Petitioners of Shadow must undertake to advance past Floor 0 of The Tower of Endless Night. Passing Floor 0 initiates a Petitioner into the fold, and upgrades their status to that of Suppliant, a true potential candidate for power in the Shadow Wilds. (See The Tower of Endless Night for more information on the Hierarchy of Power in the Shadow Wilds)
The Shadow Temples –
The Entenebration takes place at one of three known Shadow Temples, all of which reside within the Twilight Expanse.
These three temples vary in difficulty and reward.
The Desert Shadow Temple, located far to the west of Moraina, is known as the easiest of the three.
The Bloody Shadow Temple, Located beneath the Corpse Pits of Abaddon, is considered the moderate challenge.
The Lost Shadow Temple, located deep within the Wailing Woods to the north, is the most trying of the temples.
There are benefits to each temple aside from their ratio of risk to reward. Once the Entenebration is complete, any of the Shadow Temples that were not chosen can be entered for even greater reward.
Each temple can only be entered a single time, and each time a temple is entered the temples not chosen increase in difficulty and potential reward. In this way, a Petitioner or Suppliant could “save” the Lost Shadow Temple for last, vastly increasing its difficulty and potential gain; though if they’re too prideful, they may lack the power to complete the saved temple in its more difficult state.
Rules of The Entenebration –
On the night of the Entenebration, all Petitioners will be teleported to their chosen temple. Once there, after a brief introduction ceremony, the Petitioner and his chosen group will be transported to a random staring room within the temple. The starting room is a safe place; no Petitioner can be harmed while within their starting room.
Each Shadow Temple has 3 floors. Petitioners cannot advance to the next floor without first locating and defeating the Floor Guardian. The Floor Guardian’s room is indicated by a large impenetrable door marked with a golden key. A Guardian Key, hidden on the floor, is needed to access the Guardian’s room. Once a team has acquired the Guardian’s Key, all other teams will be constantly aware of the Key’s location. Keeping the key and getting it to the Guardian’s Room is a considerable challenge.
If the Floor Guardian is defeated, the team that won can advance to the next floor; the Guardian is then Resurrected to battle the next team.
It is possible to steal a victory from another team, by rushing into the Guardian’s room mid battle and attacking them as they combat the Guardian.
Petitioners and their team mates will be automatically resurrected back in their starting rooms if they die within the temple. This service is only provided twice. A third death means failure. Above each Petitioner’s head is a number indicating the number of times that Petitioner has died.
Each Petitioner has a running score that is always displayed above his head (unless he’s invisible or stealthed) as a shadowy number. This score is the deterring factor of who passes the Entenebration.
Points can be gained in the flowing ways:
- Completing a room of the temple awards 5 points to each member of the Petitioner’s team.
- Killing another Petitioner awards 1 Point to the Petitioner who delivers the killing blow.
- Killing a Chosen Petitioner awards 20 points to the Petitioner who delivers the killing blow.
- The first team to use the Guardian Key on any given floor will be awarded 25 Points each.
- The first team to kill a Floor Guardian will be awarded 50 Points each. Subsequent kills only award 20 Points each.
- Optional Challenge Rooms have a chance to appear after any given room is cleared. These room are very difficult, but completing them awards 15 Points to each member of the team.
Points can be lost in the flowing ways:
- Death causes the loss of 30% of the Petitioner’s total score.
- Points can be spent in shops to buy items that can greatly increase the chance of victory. These items only last for the duration of the Entenebration.
In order to be considered a victor of The Entenebration, two objectives must be met. All Floor Guardian’s must be defeated by the Petitioner and her team, and her team’s average score must be in the top 3.
There is no limit to the number of times a Petitioner can attempt the Entenebration. After the first attempt, it costs Essence to apply.
Each subsequent attempt costs more and more Essence.